Edward A. Shanken
Duke University
This paper was presented at the annual conference of the International Society for Electronic Art (ISEA)in Rotterdam, September, 1996. It was published in ISEA96 Proceedings, Seventh International Symposium on Electronic Art. Ed., Michael B. Roetto. (Rotterdam: ISEA96 Foundation, 1997): 57-63.
This paper proceeds from
three points: 1) seeing and being are intrinsically
interconnected; 2) the alteration of perceptual forms by artists
alters the forms of perception of viewers; and 3) points one and two
above have political ramifications. Using the history of
one-point perspective as a foil, I shall explore these three points by
examining sources from a variety of disciplines, including art history,
philosophy, and media criticism, supplemented by my own analyses of
works of art from various epochs. This foundation forms the
springboard for theorizing and problematizing how the use of emerging
technologies by contemporary artists are reconfiguring perception and
contributing to epistemological and ontological transformations that
are not only culturally significant, but politically charged.2
It is clear that the
development of one-point perspective by Bruneleschi and Massaccio in
the early 15th century marks the emergence of a system for envisioning
space that remains paradigmatic to this day. What may be less
evident is that perspective is a form of perceptual technology, a tool
for measuring and representing the visual world. The technology
of perspective has itself been adopted and further reified by another
visual technology: photography, and by the status of that medium
as a representational norm. The result is that perspective has
become such a powerful and pervasive paradigm that it is difficult to
imagine perceiving the world without it. At the same time, its
effects on human consciousness are so subtle and insidious that one is
rarely aware of it. Perspective is like part of an invisible
operating system running in the background of the brain's perceptual
program. My reason for referring to perspective as a technology
is because I want to emphasize its status as a tool, while at the same
time denaturalize it by pointing out its embeddedness in a genealogy of
human ideas.
As a common protocol by which
the visual world is conceived, perceived, and represented, the idea of
perspective as a technology serves as a port of entry into a more
general discussion of how changing visual forms alter seeing and
being. In The Gutenberg Galaxy, McLuhan noted the dual aspects of
perspective as a visual system of spatial representation and as a
social system of monadic points of view. He suggested that the
mathematical relationships that represent perspectival space paralleled
changing social relationships in which the indisputable hierarchy of
divine right and indentured servitude was being replaced by a
self-serving sense of personal identity and entrepreneurship.
Together, these two aspects of perspective comprised a conceptual
paradigm of sweeping significance. McLuhan recognized that
changing perceptual technologies played a significant role in
transforming consciousness.3
In other words, the perceptual
technologies by which forms are configured within a culture mediate
certain patterns of association that affect the perceptual disposition
of that culture. It follows that when perceptual technologies
change, the perceptual disposition of the culture may also undergo a
transformation. In more simple terms, if a person grows up in a
landscape of discrete pyramids, s/he will tend to think in terms of
pyramids, and an encounter with a cube might be quite baffling.
If, however, the person learns how to combine those pyramids to make a
cube (it takes a factor of six); then her/his perceptual disposition
will be vastly expanded, and a richer universe of forms will
emerge. I think that this is an appropriate analogy for what
artists do.
Artists throughout history
have consistently worked to envision alternative modes of visual
representation often at odds with the dominant conventions of the
time. By manipulating and altering form, artists transform human
consciousness. In this regard, I shall invoke a comparison of
Baroque perspectival techniques in order to show how varied
representational schemes suggest such a different relationship between
the viewer and the work, that the viewer's sense of self and
relationship to the world is dramatically altered.
New technologies, and the
transformation of social conditions from which they simultaneously
spring forth and promulgate, demand new visual protocols. In
order to suggest some ways in which contemporary artists are
participating in their creation, I shall consider the work of Miroslaw
Rogala and Roy Ascott. These artists have used state-of-the-art
perspectival rendering, computer-controlled, interactive environments,
and advanced computer telecommunications to make important
contributions to theorizing and developing new artist-object-viewer
roles and relations. Their work may be seen as artistic
inventions/interventions, as acts engaged in a politically charged
process of reconfiguring the world. Through electronic forms that
alter and expand modes of perception and
consciousness, viewer-participators in their artworks
are challenged to change not only the way they perceive the world, but
to change the way they exist in the world, and, moreover, to change the
world itself.
Quadri Riportati Versus Quadratura:
How the Alteration of Form Alters the Form of
Perception
As an early example of a politically charged visual reconfiguration of the viewer's relationship to the world, and one which, incidentally, has important parallels in the emerging field of virtual reality, I would like to compare the Baroque painting techniques of quadri riportati and quadratura. The former, illustrated in the central section of Annibale Carracci's Farnese Ceiling (1597-1601, below left) is characterized by the illusionistic representation of a gallery of framed paintings depicted on a ceiling vault. The latter technique, illustrated in Fra Andrea Pozzo's Glorification of San Ignasio (1691-4, below right) involves a dissolution of the actual architectural space altogether and the representation of a perceptual continuity that, like VR, conjoins the viewer seamlessly with the illusionistic environment.
In the Farnese Ceiling the visual field is segmented into distinct units that frame each scene as a discrete object, severing perspective lines between the space of the viewer and the space of the image. In so doing, Carracci emphasizes the physical and psychological gap between the viewer and scene represented. The images on the Farnese Ceiling are like Albertian windows on the world. As simulacra, however, Carracci's paintings of paintings do not permit a transparent gaze through their illusionistic representation of a scene, but rather demand and admit only a spectacular glance at their own self-representation as an illusion of a painting.![]()
Art, Technology, and the Transformation of
Consciousness:
The Work of Miroslaw Rogala and Roy Ascott
Perhaps what I've said so far may not strike you as particularly new. But somewhere in between the well-worn discourses of media studies, critical theory, and art history, and the equally fatigued rhetoric of techno-utopianism, there is a place where artists use technology to make art. In this regard, I shall situate some recent approaches to interactive multi-media and networked communications by Miroslaw Rogala and Roy Ascott within a genealogy of artistic approaches to transforming perceptual forms. At the same time, I would like to examine the phenomenology of these new media. If they do not fulfill the hyperbolic idealism of Silicon Valley marketers, what more precisely do they do? Can their theoretical or semiological underpinnings be more subtly articulated? What is it like to actually experience them? Finally, in what ways do these artist's technological transformations of visual form alter the form of perception and reconfigure the terms of being?
Miroslaw Rogala's interactive multi-media installation Lovers Leap premiered at the ZKM's (Zentrum für Kunst und Medientechnologie) Multimediale 4, in Karlsruhe, Germany in May, 1995. There is also a CD-ROM version.4 When I first began conceiving this paper, Lovers Leap immediately leapt to mind because it is not only a technological conquest that manipulates perspective with breathtaking virtuosity, but is also a strikingly beautiful and provocative work of art that transforms the role of the viewer and the status of the image.5
in ordering our world we order ourselves
in ordering ourselves we order a world
alone and together
we mirror ourselves into the world to find ourselves there
our personal space is the site of our selfhood
our bodies the intimacy of desire, need and fear
the world shaped by and shaping
what we were
who we are
what we will be- Miroslaw Rogala, in collaboration with Joe MacGregory, 1994
"[A]s a consequence of the reconfiguration of the experience of perspective as interactive... Lovers Leap posits the image as a challenge to the objective history of linear projective geometry as it considers the encounter with the random and subjective juxtapositions of experience... A new understanding [of] form becomes necessary, one that is both generative and analytical. A new understanding of subjectivity is necessary as well, one that accounts for the reflexivity of both the image and the behavior it initiates."7
Part of that new understanding
of subjectivity has to do with coming to terms with the limits of one's
ability to control events. Just as Lovers Leap makes clear the
tunnel vision of single-point perspective, so it also makes clear that
human agents have at best only partial control of their environments
(and the technologies they have created as tools to facilitate that
control, but which often have a mind of their own.) Indeed, the
behavior of the piece is not precisely predictable, and it takes some
practice to become accustomed to it. There is, moreover, a
challenging balance of interactive influence and uncontrollable
technological determination, of frustrating disorientation and the
empowerment of learning how to exert influence on one's environment.
While I struggled to negotiate
Lovers Leap, I imagined myself as a Jamaican child set down in the
middle of Chicago, who had to learn a whole new way of navigating
through the world. Perhaps there is some virtue in that.
The more I struggled with figuring out how the virtual environment
worked, the more my own perceptual awareness of multiple perspectival
possibilities grew, and the more I was able to accept and enjoy not
being able to claim an authoritative perspective, not being completely
in control. But that does not mean I was without power. I
became increasingly interested in seeing from other points of view, and
in allowing myself to make associative leaps - visual and narrative -
that I had not considered before. Such leaps allow for the
transcendence of limited perceptual schemes. In relinquishing a
certain kind of control, I gained another existential technique,
another way of being in the world. To refer back to an earlier
analogy, it permitted insights into how, for example, one might
construct cubes out of pyramids. As I have maintained throughout,
to transform visual form is to alter the form of vision, and in this
respect, to empower it.
Since 1980, contemporary British
artist, theorist, and teacher, Roy Ascott has utilized
computer-telecommunications as an artistic medium for transforming
consciousness and creating meaning.8 He has refered to such
projects as telematic art, drawing on the neologism coined by
Simon Nora and Alain Minc in their seminal work, The
Computerization of Society,(1978). Deeply influenced by the
science of cybernetics, Ascott had begun experimenting with interactive
constructions long before powerful computers were readily available to
artists. His Change Paintings (c. 1960), for example, had
variable compositions that could be changed by the viewer. Such
works explored the idea of transforming the viewer into an active
participator, and the work of art into a systematic process that
incorporated the artist, the object, and the audience. Ascott had
begun writing about the relationship between art and technology in
1964, and in his 1966 essay, "Behaviourist Art and the Cybernetic
Vision," he envisioned some of the possible changes afforded by
networked communication:
Instant person to person contact [that] would support specialised creative work... An artist could be brought right into the working studio of other artists ... however far apart in the world...they may separately be located. By means of holography or a visual telex, instant transmission of facsimiles of their artwork could be effected... [D]istinguished minds in all fields of art and science could be contacted and linked.9
Ascott's aspiration for networked communications
preceded the creation of the earliest internet by several years.
ARPANET, an acronym for the Pentagon's Advanced Research Projects
Agency which funded it, came online in 1969, but its use was tightly
regulated for scientific and security purposes. Finally gaining
access to French astrophysicist and UFOlogist Jacques Vallee's
Infomedia Notepad System, in 1980 Ascott organized Terminal Art, the
first artist's computer networking project. He "mail[ed] portable
terminals to a group of artists in California, New York and Wales, who
participated in collectively generating ideas from their own studios,"
producing the simultaneous, transatlantic creation and experience of
the work.10
Shortly after Terminal Art,
Ascott commented on his first artist-networking experience while
participating in The Saturn Encounter, an inter-disciplinary networked
conference organized by Vallee later in 1980.
For the artist, computer conferencing is both a perfect metaphor of interconnectedness and a new and exciting tool for the realization of many aspirations of twentieth century art: it is a medium which is essentially participatory; it promotes associative thought and the development of richer and more deeply layered language: it is integrative of cultures, disciplines and the great diversity of ways of being and seeing. In short, I am very optimistic about the potential for art of networking media...11
While in telematic art discrete texts and images may be
distributed and manipulated by participators, it is the spontaneous
process of networked exchange that Ascott conceives of as the
work. In this process of mutual co-creation which Ascott now
refers to as "distributed authorship" distinctions between artist,
audience, and artwork become blurred. Form, content, and context
merge in multiple ways as well. Similarly, Ascott fuses "seeing"
and "being" into the new perceptual paradigm of "cyberception" - a new
vocabulary for a new sense of community where power and consciousness
are shared through technology.12
In scores of articles
reflecting on his telematic praxis, Ascott has theorized that the
activity of distributed authorship enables the network to attain a form
of collaborative consciousness, a fusion of individual consciousnesses
into an integrated whole which exceeds the capacity of any particular
node. Such work cannot be experienced except by participating in
it, a process which demands that one conjoin one's consciousness with
those of others.
Telematic art de-emphasizes the node,
the subjective point of view that is essential to both geometric and
metaphorical perspective, and emphasizes the network, the
collective construction of a group awareness that is greater than the
sum of its parts. By dissolving traditional aesthetic categories
and by affording the experience of an expanded form of consciousness,
like the formal invention of quadratura, Ascott's work challenges and
exceeds conventional modes of seeing and viewership. True to his
1964 proclamation on art and technology, he has utilized telematics to
perform his stated artistic responsibility to "shape and create his
world" by presenting forms and "qualities of experience and modes of
perception which radically alter our conception of it."13
At the same time, if an
Internet connection is a prerequisite to participate, one might wonder
how wide Ascott's telematic embrace will ever be, and how much love it
might offer if and when the medium attains ubiquity. For even if
everyone in the world were connected, would the technologically adept
have patience with, or interest in, the neophytes? (When was the
last time you paused to help a disoriented newcomer find his/her way
through a MUD?) Adepts are struggling to retain or improve their
class status and the privileges that go along with it. In many
ways, cyberspace is no less hierarchical than any other space.
Along with the benefits of telematic connectivity, political
surveillance and control are enhanced. Moreover, online rape,
pornography, terrorism, and viruses are part of the economy and
structure of the global village.
Cyberspace reproduces the
physical world, simultaneously intensifying and dematerializing
it. Along with exacerbating problems in new and unprecedented
ways, so telematic interaction also offers potential benefits that are
available nowhere else. On the constructive side of this
double-edge sword, Ascott's artistic experiments, beginning in 1960's
with interactive art systems, and since the 1980s, on the emergent
behavior of telematic art networks, can be seen as high-end, aesthetic
R&D. His early collaborative networking experiments heralded
a new paradigm for human interaction which is still in its infancy, and
the ramifications of which are as yet uncertain.
The disembodied sensation of
traveling and communicating telematically is open to the gamut of human
emotions. For example, in Paul
Sermon's Telematic Vision (1994), I felt myself
personally rejected by a person at a remote location who sat next to me
virtually on the sofa. A few minutes later, another person wanted
to be a bit more intimate than what I had in mind, and I felt violated
to some degree by a phantom image. This is a difficult experience
to explain to the uninitiated. When I described this at an Art
History conference a couple years ago, a professor told me that I was
crazy.
Even amongst the cognoscente
in the field of art and technology, the jury is still out on Telematic
Art. Simon
Penny, in "Consumer Culture and the Technological Imperative"
(1995) wrote disparagingly of an "awesomely unsuccessful project in
which students in Sydney exchanged and reworked faxes with students in
Vienna."14 Now while Penny has made important contributions to
the field of electronic art and robotics, on this point he missed some
of the subtleties of telematics. He claimed that what became
apparent was "a series of cultural discontinuities." But it seems that
what were perceived as "cultural nonsequitors" in Sydney might have
offered a brilliant opportunity for expanding the terms of artistic
understanding of the Australian students.
According to Penny, however,
his students were incapable of conceiving of their "electronic pen-pals"
as anything other than "just like themselves," or, worse yet, as
"conform[ing] to some ill-conceived Australian notion of the Austrian
national character." That the telematic project was unable to
relieve these prejudices suggests to me only that the students and
teachers failed to see anything beyond their fixed, monadic
perspective. That's not the fault of telematics. But it is
a good reason why they need more of it!
What the telematic project
successfully accomplished was to bring them into contact with a visual
culture of which they had little prior experience, and about which they
had not been sufficiently educated. Even if the Australian
students could make neither hide nor hair of the Austrian
contributions, I would find it very difficult and disconcerting to
believe that they did not learn something simply from confronting the
fact that their expectations were so utterly misconceived.
Moreover, the telematic project enabled a cultural exchange in a medium
with which the students, Australian and Austrian alike, may have been
unfamiliar, a medium whose protocols and etiquette are themselves still
a work-in-progress.
One of the misunderstandings
about telematics arises from the expectation that it correspond with
either an object- or process-oriented approach to art. While
certainly the process of interactive, collaborative artistic exchange
and the files created as a result of networking constitute key
components of it, there is also a conceptual component to the medium
which, though it rarely goes unnoticed, infrequently is recognized as
fundamental to the work. Consider the proposition that telematic
art is a form of conceptual art. What I mean by that is that the
work is embodied in its own idea.15 It was, in fact Penny's
article that helped call my attention to it. He missed this point
because he disapproves of the "techno-utopian rhetoric" of telematic
art. But what he refers to as "rhetoric" is, I suggest, a basic
material of the medium. That is, the conceptual idea of telematic
art (that electronic telecommunications technologies either do, or have
the potential to, contribute to the creation of a networked
consciousness that is greater than the sum of its parts) is an integral
part of the work.
As an analogy, the concept of
telematic art may be likened to the idea of painting a pretty
picture. A particular canvas aspiring to that goal may not
succeed. But the idea that a painting could be pretty, and that
there is value in trying to paint a pretty picture, will persist.
Now one is entitled to the opinion that the picture is so ugly that it
does a disservice to the very idea of beauty embodied in it. But
with regard to telematic art, judging from the rapid increase in the
number and quality of such projects, it appears that far from
frightening away potential participants, the medium is succeeding - not
only conceptually, and in terms of its process, but also in making
headway towards realizing its ideals.16
With regard to form and
process, the challenges of telematic art are not unlike that of Rogala's
Lovers Leap. They both demand the participator to navigate
unfamiliar territory, to consider alternative perspectives, and to
adapt to other points of view. To do so is to expand one's
perceptual ability. The result of that is to expand one's
capacity to be in the world. And that is, at its most fundamental
level, a source of empowerment.
Perspective mediates human
consciousness epistemologically and ontologically, in the privacy of
one's home, in the public sphere, and in cyberspace. For those
who possess and are possessed by it, this technology of the mind shapes
how they configure their worlds. Perspective is so subtly and
literally incorporated into the body that its functioning is, for
the most part, invisible. It is, in the words of Kierkegaard, "so
close that it is within it." Many people, like the outraged
professor who told me I was crazy, find the idea that mind and machine
are co-extensive to be deeply threatening, a threat that leads to the
presumption that technology has invaded the mind. There is a
certain sanctity of the body, the mind, and especially the subjective
consciousness that this embodied sense of perspective
transgresses. The technical mediation of consciousness is neither
a new thing, nor something to be alarmed by. Symbolic forms of
verbal and visual languages are technologies so deeply embedded in
consciousness that it is difficult to think of thinking or envision
seeing without them. I hope to have elucidated some significant
ways in which seeing, being, technology, and power are inextricably
related. In this context, perspective may be seen as a pervasive
technological paradigm that has organized aesthetics, politics, and
social conscience for some 500 years, a paradigm whose foundations and
point of view are being challenged and restructured by artists
such as Rogala and Ascott, who are remaking vision through a technology
of interaction that shifts consciousness from fixed, single points to
simultaneous and multiple perceptual matrices.
Notes
1 An earlier version was presented at the Duke
University Graduate Art History Symposium, April, 1996. I would
like to dedicate this paper to my wife, Kristine Stiles, whose critical
acumen is surpassed only by her loving kindness.
2 In this regard, my essay shares concerns with,
and is indebted to works such as Svetlana Alpers, The Art of Describing:
Dutch Art in the Seventeenth Century (Chicago: University of
Chicago Press, 1984), Martin Jay "Scopic Regimes of Modernity" in
Vision and Visuality, ed. Hal Foster (Seattle: Bay Press, 1988),
Jonathan Crary Techniques of the Observer: On Vision and
Modernity in the Nineteenth Century (Cambridge, MA: MIT PRess,
1990), and James Elkins, The Poetics of Perspective (Ithaca:
Cornell University Press, 1995).
3 See Marshall McLuhan, The Gutenberg
Galaxy: The Making of Typographic Man. Toronto:
University of Toronto Press, 1992, c. 1962. McLuhan has been duly
criticized for the technological determinism in his work. By
attributing to technology the quality of an autonomous agent
influencing the course of human events, McLuhan, his critics argue,
fails to recognize the ongoing process of cultural negotiation by which
a given technology comes into being, gains semiological significance,
and is subject to change. I agree that it is overstating the case
(but also misreading McLuhan) to suggest that technology exists in a
vacuum, or that it alone can determine anything. But neither is
technology simply an effect that does not affect. Critique of
technological determinism are useful for their insight into moderating
the extent of one's claims for the direct influence of
technology. They are lacking, however, in their inability to
reckon with the material reality of technologies, the persistence of
their forms, and their historically embedded ethos. Indeed, I
claim that it is by virtue of its very inseparability from human
events, that technology exerts its most pervasive and insidious
influence. It is also important to note that much scholarship has
been done to theorize how the shifts from oral literary traditions to
print culture, and to electronic media have transformed
consciousness. By contrast, relatively little research has
theorized how the use of emerging technologies in the visual language
of art has transformed consciousness.
4 artintact 2 Karlsruhe: ZKM/Zentrum für
Kunst und Medientechnologie, 1995. Volker Kugelmeister designed
the CD-ROM interface
5 For more information on Lovers Leap and
Rogala's work in general, visit the artist's web site at
http://www.mcs.net/~rogala/home.html
6 Charlie White, "Project Profile: When Two
Worlds Collide: Rogala's Lovers Leap" Digital Video, March,
1996. Online journal at http://www.liveDV.com
7Timothy Druckrey, "Lovers Leap - Taking the
Plunge: Points of Entry... Points of Departure" in artintact 2
(catalog accompanying Artists' interactive CD-ROM magazine) Karlsruhe:
ZKM/Zentrum für Kunst und Medientechnologie, Cantz Verlag, 1995:
73-74.
8 For more information on Ascott's work,
including several online publications, please visit the artist's
website at http://caiiamind.nsad.gwent.ac.uk/roya.html
9 Roy Ascott, "Art and the Cyberbetic Vision"
CYBERNETICA: Review of the International Association for Cybernetics,
Vol. IX, No. 4, 1966; Vol. X, No. 1, 1967.
10 Roy Ascott, "Art and Telematics: Towards
a Network Consciousness" in Heidi Grundmann, Ed., Art +
Telecommunication, Vienna, Shakespeare Co., 1984, p. 27.
11 Saturn Encounter: Transcript of an
International Computer Conference on Future Technology. San
Bruno: InfoMedia Corporation, 1980. My emphasis.
12 For more on the idea of cyberception, see Roy
Ascott, "The Architecture of Cyberception," (online publication)
http://caiiamind.nsad.gwent.ac.uk/cyberception.html (1994).
13 "Technology...is not only changing our world, it is
presenting us with qualities of experience and modes of perception which
radically alter our conception of it... The artist's moral
responsibility demands that he should attempt to understand these
changes... The artist functions socially on a symbolic level...
[and] stakes everything on finding the unfamiliar, the
unpredictable. His intellectual audacity is matched only by the
vital originality of the forms and structures he creates.
Symbolically he takes on responsibility for absolute power and freedom,
to shape and create his world." Roy Ascott, "The Construction of
Change," Cambridge Opinion. Cambridge: 1964: 37-42.
14 Simon Penny, "Consumer Culture and the
Technological Imperative," in Simon Penny, Ed. Critical Issues in
Electronic Media. (Albany: State University of New York Press),
1995: 47-69. All the following quotes from Penny are from this
article.
15 For more on Conceptual Art see Kristine Stiles
and Peter Selz, (Eds.) Theories and Documents of Contemporary Art,
Berkeley: University of California Press, 1996: 804-895.
16 Still, it must be recognized that electronic
art in general still has a great uphill climb in order to gain
acceptance and recognition as aesthetically on a par with works of art
produced in more conventional media. Eleanor Heartney's negative
review in Art in America, September, 1996, of the ZKM-organized media
art exhibition at the Guggenheim Soho bears that out. Her
suggestion that interactive media art is all bells and whistles with
little content, reveals her failure to recognize the potency of the
medium's message, and the inseparability of form and content. The
problem is not that media art is not quite ready for prime time, but
that Art in America is not quite ready for the formal challenges that
media art demands of its viewers.
© Edward A. Shanken, 1996