Click the
in front of each section for an annotated version (does not include all sources).
Collaboration |
BOOKS & ARTICLES - ANNOTATED
"Haystack and MIT Sponsor "Digital Dialogues"." (2003).
Fiberarts 29(5): 12.
A report on "Digital Dialogues: Technology and the Hand," a studio-based
symposium held in Deer Isle, Maine, in September 2002. Sponsored by Haystack
Mountain School of Crafts and the Massachusetts Institute of Technology Media
Lab, this thought-provoking weekend involved artists and craftspeople meeting
engineers, scientists, inventors, and philosophers and learning about each other's
work and research. For example, in the fiber studio, artist Xenobia Bailey collaborated
with the MIT Media Lab to crochet with electroluminescent wire.
Bijvoet, M. (1997). Art As Inquiry: Toward New Collaborations Between Art,
Science, and Technology. New York, Peter Lang Publishing.
Art as Inquiry presents an alternative approach to the history of art and technology
and art in the environment since the mid-sixties. Focusing on the search for
a new concept of art, and a different function for the artist, this book discusses
recent developments in Art in Public Places and Media Art in terms of new modes
of interdisciplinary production and collaboration. In addition, Marga Bijvoet
argues, the nature of inquiry of these art works requires a 'field' interpretation,
which perceives art as a set of relations in context. She suggests that this
'movement' might eventually bear the seed for a new paradigm of the visual arts.
Blok, C. "The Dutch Ekt Foundation: Experiments in Art and Technology."
Leonardo 8(4): 317-18.
An account of the activities of the ekt foundation (experimenten in kunst en
technologie), established at the end of 1970 with the initial aim of acting
as intermediary between artists in need of technical or scientific assistance
and those organizations capable of providing it. it was eventually decided to
concentrate on long-term projects concerning the education of artists in the
relationships of art, science and technology. as the aims became more complicated
the foundation's planning committee presented a 380-page report, discussing
the following main topics: art, science and society today; a fundamental comparison
between art and science; science as a formative process; algorithms in art;
and art and technical possibilities. summaries of each topic are presented.
Buchmann, S. "Turn of the art science syndrome." Ojeblikket 7(34):
20-5.
Discusses collaboration between art and science in the late 20th century, from
the performance series Nine Evenings: Theater and Engineering at the 69th Regiment
Armory, New York, in 1966 to the development in the 1980s and 1990s of the `machine
self' as a metaphor in the works of Andy Warhol and Sol LeWitt, following the
theories of mathematician Marvin Minsky. The author examines the influence of
the 1970 exhibition Software - Information Technology: its New Meanings for
Art at the New York Jewish Museum on the evolution of Conceptual art, describes
LeWitt's use of the ideas of Alan Turing, inventor of `intelligent machinery',
in his Proposal for Wall Drawing, and assesses the implications of the growing
importance of technology in art and interdisciplinary experiments for new definitions
of art and aesthetics.
Carlson, L. (2003). "'Neuro': Engineering Art and Science." Artweek
34(6): 25.
A review of "Neuro," an exhibition at the Williamson Gallery at the
Art Center College of Design, Pasadena, until June 29, 2003, and at the Athenaeum
at the California Institute of Technology, Pasadena, until July 6, 2003. This
exhibition features the collaborative results of artists working with scientists
in an effort to examine the common ground between art and science. It offers
a huge amount of material for discussion and thought and points to the future
of how both artists and scientists position themselves within the cultural discussion.
Casdin-Silver, H. "My first 10 years as artist/holographer (1968-1977)."
Leonardo 22: 317-26.
The author reviews the first decade of her career as a holographer, beginning
by describing her background in the visual arts and theatre, and concluding
with an analysis of her solar-tracked hologram series on Centerbeam, a collaborative
environmental outdoor sculpture by artists of the Center for Advanced Visual
Studies at Massachusetts Institute of Technology, in which scientists also participated.
She describes her collaboration on laser-transmission holography with Stephen
Benton, and her work and experimentation at Brown University, Providence, Rhode
Island, between 1974 and 1978. She considers her attitude towards holography
as an artistic medium and corrects certain misinformation contained in various
books and catalogues on the subject of holography.
Century, M. (1999). Pathways to Innovation and Culture, Centre for Research
on Canadian Cultural Industries and Institutions / Next Century Consultants.
This report presents a multi-perspective framework from which to view the rising
density of communication between the worlds of art, technology, and science.
Designating the site of this hybrid activity as the studio-laboratory, the first
section traces the development of such organizations historically, compares
their dynamics to that of "transdisciplinary" knowledge production
in science and technology, and argues that they foster incremental, radical
and systemic innovation. The second section examines this framework through
the prism of five discussion themes: Instruments of the imagination, Creative
users, Access, Reflexivity, Public awareness. A brief conclusion identifies
five issues and questions for further investigation.
Codognato, C. "Rauschenberg a New York [Rauschenberg in New York]."
D'Ars 37(152): 33-5.
Considers the work of the American artist Robert Rauschenberg, on the occasion
of three exhibitions of his work at the Solomon R. Guggenheim Museum, the Guggenheim
SoHo and the Ace Gallery in New York (1997-98). The author examines the development
of the artist's style, from his monochrome paintings to the inclusion of everyday
objects in his work, discusses his collaboration with the contemporary dancer
Merce Cunningham during the 1960s, and outlines his design for stages and costumes.
She considers Rauschenberg's installation works resulting from his collaboration
with scientists and engineers, explores his frottage technique and his sculptures
with metal objects from 1986, and concludes by commenting on the exhibition
The 1/4 Mile or Furlong Piece at the Ace Gallery, which features over 200 pieces.
Cox, D. J. "Using the supercomputer to visualize higher dimensions: an
artist's contribution to scientific visualization." Leonardo 21(3): 233-42.
Discusses the new opportunities for collaboration between scientists and artists
offered by the interdisciplinary research environment coupled with supercomputer
graphics. The author considers her own collaboration with specialists in agricultural
entomology, topology and astrophysics, and notes that team efforts provide interesting
examples of research dynamics between artists and scientists. She concludes
that artists will make important contributions to `Renaissance teams' for research.
Some of the cibachrome prints that resulted from her collaborations are illustrated.
Cox, D. (1990). "Scientific Visualization: Collaborating To Predict The
Future." EDUCOM: 36-42.
It is my belief that the future is going to involve increased collaboration
and teamwork; Teamwork between the human and the computer, between the artist
and the scientist, between academia and industry.
Coxall, H. (2003). "Hygiene: The Art of Public Health." Journal of
Visual Culture 2(1): 33-50.
The exhibition "Hygiene: The Art of Public Health," was a site-specific
showcase of artists' interventions staged at the London School of Hygiene and
Tropical Medicine (LSHTM), from May 18 to July 6, 2002. The 16 artists who participated
presented works that dealt with various issues related to hygiene: obsessive
cleanliness, disease, disgust and taboo, bodily fluids, water, contamination,
identity and eugenics. The exhibition also raised the profile of the debate
about artists creating work on sites dedicated to scientific study and of the
nature of art/science collaborations. This article examines the background to
the show, the issues it explored, and the LSHTM as a venue for art exhibitions.
An interview with Pam Skelton and Tony Fletcher, the two curators of the exhibition,
completes the article.
Davies, E. (1994). "Body and soul." Museums Journal 94: 23.
The exhibition "L'Ame au Corps" (Soul in the Body) at the Grand Palais,
Paris, is discussed. The show concentrated on changing perceptions of the human
body and soul, and their interrelation, to examine the dialogue between the
arts and sciences. It combined a rich mixture of sculpture, prints, drawings,
paintings, diagrams, books, models, and machines into a design that was bold
and memorable without being overwhelming.
Dorin, A. and J. McCormack (2001). "First iteration: a conference on generative
systems in the electronic arts." Leonardo 34(3): 239-42.
Introduces the `First iterative conference', the first of a series of conferences
initiated by the authors to allow the development of a dialogue concerning the
use of process in electronic arts practices. They explain that the initial conference
was set up from the perspective of artists working with technologies, for whom
the principles and programming of a piece are an intrinsic part of that piece.
Positioning generative systems as established - as methodologies and sources
of inspiration - within fields of creativity involving science and technologies,
they highlight the wide range of creative disciplines which they were able to
draw on for material for the conference. These include the visual arts, computer
sciences, music, animated film, programming, and museum curatorship. Some of
the contributions were interdisciplinary. Papers presented at the event are
reproduced in this and future editions of Leonardo, and the authors summarize
the content of some of them to illustrate the scope of the event, the issues
it raises concerning the use of generative systems in the electronic arts, and
practical questions concerning the relationship between art and the tools used
to produce it in this context.
Foerstner, A. (1998). "Spatial Effects: Ed Paschke + (art)n = The Future."
Northshore.
Ed Paschke still fills canvases with a Technicolor cabaret of heroes and misfits
at his longtime studio in the shadow of the Howard Street el tracks. But 2.5
miles and a space-age leap away he now has a "post-canvas" studio
at a cyberspace outpost called (art)n. Housed at the Northwestern University
Research Park in downtown Evanston, (art)n specializes in making 3-dimensional,
virtual reality visualizations.
"This is a marriage of art and science," says Ellen Sandor, (art)n
director and founder.
"Scientists coveted this right away, but it's getting more accepted in
the art world."
Enter Paschke, internationally acclaimed painter and the godfather of Chicago
pop art. At (art)n, Paschke trades his paintbrush for a computer stylus to create
hybrid, high-tech digital sculptures called PHSColograms in collaboration with
Sandor and (art)n artists Stephan Meyers and Janine Fron.
Foresta, D. B., Jonathan (1998). "The Souillac charter for art and industry:
a framework for collaboration." Leonardo 31(3): 225-30.
The Souillac Charter for art and industry is presented. The charter was drafted
by a small group of specialists from art and industry in Souillac, France, in
July 1997 and presented during "Telecom-Interactive '97." It proposes
a dialogue between artists and the telecommunications industry, involving governments
and international organizations. This dialogue involves the importance of artistic
creativity and new forms of expression made available by advances in telecommunications.
Increased collaboration between these two realms would accelerate the development
of a global network that merges video, computer, and telecommunications technologies
into a new communication space.
Foresta, D. K., Georges-Albert; Barton, Jonathan (1999). "The Souillac
II conference on art, industry and innovation: final report." Leonardo
32(3): 199-207.
A report on the second Souillac Conference "Art, Industry and Innovation,"
which was held in Souillac, France, from July 6 to 17, 1998. The forum's specific
projects and project ideas included the Innovation Exchange Workshops, which
bring together artists and artists' microenterprises with larger corporations
in telecommunications, information technologies, and content to stimulate contractual
and project-based cooperation; a high-bandwidth network for artistic experimentation;
Navihedron, a nonhierarchical information architecture tool that allows intuitive
navigation of network space; and "Instrument Makers," an art exhibition
that demonstrates the little-known artist's role in the evolution of technological
tools and the effect of this role on the innovation of technologies and society
itself.
Fricke, C. "Tyyne Claudia Pollmann: Mind the Gap (short cut)." Kunstforum
International 144: 170.
Discusses the collaborative project Mind the Gap by the artist and doctor Tyyne
Claudia Pollman and the Berlin brain scientist Reinhard Horowski, consisting
of a lecture and the work Mind the Gap (short cut), a film of 17 wax balls rolling
on a white surface. The author describes the film as a basis for real, simulated
and constructed versions of the sequence on video and computer which create
a sense of uncertainty in a viewer presented with different perspectives, directions
and optical and acoustic effects, and challenge conventional concepts of reality
and representation.
Gunn, G. (2002). "Brainwork: Your head is the centre of the universe."
Art and Australia 40(2): 238-9.
A review of "Head On: Art with the Brain in Mind," an exhibition at
the Science Museum, London, from March 15 to July 28, 2002. The show presented
scientific research on the brain's ability to perceive and examined how perception
is addressed through the visual language of art. Organized around historical
and contemporary ideas of cognition, it included great editions of illustrated
books, sets of scientific technical data, and the work of eight contemporary
artists commissioned to collaborate with scientists for this show.
Herbert, L. M., Ed. (1992). Faces: Nancy Burson. Houston, Contemporary Arts
Museum.
Catalogue for an exhibition of photographs by Nancy Burson (b.1948) dating from
1982-91. Herbert traces Burson's career from her childhood in the Midwest and
her training as a painter at Colorado Women's College. After her move to New
York, Burson worked at Experiments in Art and Technology (E.A.T.) where she
met Carl Machover, and in 1976 she began to collaborate with Tom Scheider and
David Petty, engineers at the Massachusetts Institute of Technology, Cambridge,
Massachusetts; together they developed a programme which allowed a computer
to interact with an image of a face. After further work on the system with Richard
Carling and David Kramlich, a group of portraits was published in 1982 which
showed contemporary celebrities `aged' before their time. The author continues
by considering Burson's use of composite faces and explains how her ageing process
has been used by the F.B.I. and to find missing children. In 1988 Burson turned
to more abstract and personal subjects, including birth defects and deformity.
In 1990 technological advances enabled Burson's ageing programme to work faster
and she created the interactive installation The Age Machine with David Kramlich.
Since 1991 Burson has been photographing children with progeria and craniofacial
deformities. Her work with doctors, engineers and scientists has enabled her
to manipulate time, identity, and artistic creation.
Hobba, L. "The Tasmanian connection." Artlink 16(2-3): 61-2.
Investigates the growth of electronic media art in Tasmania. The author considers
the influence of the art schools and the initiatives of scientist Bill Hart,
who has established digital art and research facilities, and is collaborating
with other practitioners on several visual arts projects. He describes two new
works, Pig Vision by Raymond Rohner, an installation, performance, video and
Internet work, and a collaboration between Robin Pettard and Peter Young entitled
Sky and Land, an interactive Web site on the theme of `place'. He also considers
the role of Contemporary Arts Services Tasmania (CAST) in opening up new opportunities
for access to equipment, exhibition space and electronic networks.
Hutchinson, J. "Light matters." Circa 70: 36-8.
Discusses the work of American artist James Turrell with particular reference
to the Turrell in Cork series of exhibitions. Beginning with a brief history
of his work with artist Robert Irwin and scientist Edward Wortz, which aimed
to enable the viewer to experience different states of consciousness, the author
describes the Ganzfeld Sphere in the recent Irish exhibitions. He traces the
artist's examination of visual phenomena and describes the use of light in the
Wedgeworks installations. He discusses the artist's own analysis of his work
with light and suggests that he focuses attention on the viewer's own perceptual
systems. He asserts that work such as Skyspaces explores the relationship between
light that is simultaneously inside and outside in architectural space. He suggests
that Turrell's art has spiritual qualities but that these coexist with pragmatic
and analytical concerns. He concludes by examining the reasons why the artist
is interested in Ireland.
Kelly, S. "art.business@the lighthouse." Art Monthly Australia 119:
20-1.
Discusses a residency scheme organized by the Contemporary Art Services Tasmania
at the Cape Bruny lighthouse in Australia, focusing on a project by the Australian
media artists Joyce Hinterding and David Haines. The author describes a visit
to the lighthouse by members of the Australian Network for Art and Technology
Curator's School for New Media and the Contemporary Art Organisations, and artists,
explains the background to the scheme, which resulted from a collaboration between
the Arts Ministry and Parks and Wildlife, and observes the problems faced by
Tasmanian artists whose oeuvre is dominated by traditional landscape scenes.
He focuses on the collaborative work of Hinterding and Haines, discusses Hinterding's
background in electric and technological art and how it relates to her current
project recording the weather through sound, stating that she views technology
as a medium rather than an end in itself, and examines Haines's background in
video and sound art, noting his current sound art project which he plans to
take on tour with other sound artists.
Kinder, M. (2003). "Honoring the Past and Creating the Future in Hyperspace:
New Technologies and Cultural Specificity." The Contemporary Pacific 15(1):
93-115.
After tracing my academic journey from eighteenth-century English literary scholarship
to new media production, I interweave three discursive strands: descriptions
and demonstrations of several experimental interdisciplinary projects being
produced at the Labyrinth Project, a research initiative on interactive narrative
that I direct at the University of Southern California Annenberg Center for
Communication; five general principles learned while making these projects;
and tentative suggestions about how they might be applied to Pacific Islands
studies. Despite the diversity of works presented (Mysteries and Desire: Searching
the Worlds of John Rechy, an interactive memoir about gay Chicano novelist John
Rechy; The Danube Exodus,a museum installation developed in collaboration with
Hungarian filmmaker Péter Forgács; The Dawn at My Back: a Memoir
of a Black Texas Upbringing, a DVD-ROM based on an autobiography by African-American
photographer Carroll Parrott Blue; an e-learning course on Russian Modernism
with an online role-playing game at its center; a computer game for teens called
Runaways; and a website called Dreamwaves), all adhere to five basic principles:
honoring the past, emphasizing conceptualization over technicalmastery, taking
a collaborative approach to interface design, searching for culturally specific
metaphors, and leveraging the transformative potential of database narratives.
Levy, E. K. "Complexity." Leonardo 27: 75-6.
The author, an artist who is part of the Complexity group, describes the aims
of the group to acknowledge the links between art and other disciplines. In
their art, the group members focus on the relationship between science and art
as expressed in three areas: chaos and fractals, computers, and information
technology.
Loewen, N. (1975). Experiments in Art and Technology: A Descriptive History
of the Organization, New York University.
The author sets out to identify the circumstances leading to the foundation
of the organization known as experiments in art and technology (e.a.t.), its
growth and development and its role as perceived by participants. concrete impetus
for the initiation of the group was provided by the project '9 evenings: theatre
and engineering' presented in new york (1966) prepared by liaison between artists
and engineers. reference is made to other liaisons with such groups as the merce
cunningham dance company and the moderna museet, stockholm. a review of e.a.t.
from 1966 to 1973 is provided, describing intentions, rationale, structure,
administrative activities, facilities and response received. recurrent throughout
the paper are ideas about effecting a more direct interaction between art, life
and technology; collaboration as a method of work; and physical activities to
change attitudes and conditions in society. the history of the organization
provides a registry of names of many individuals carrying out activities in
art and technology and of ideas proposed, giving a source for ideas on generating
new means of support and utilization of artists through their art. the difficulties
encountered in realizing many of these ideas are examined. the thesis is based
on published material, material made available by the e.a.t. and interviews.
London, S. (1994). "Higgins Art Gallery, Cape Cod Community College/West
Barnstable; FUSED: art, science, and industry." Art New England 15: 67.
A review of the exhibition "FUSED: Art, Science, and Industry" at
the Higgins Art Gallery, Cape Cod Community College, West Barnstable, Massachusetts.
Eight artists, along with students from the School of the Museum of Fine Arts
who collaborated on a computer animation project, have drawn inspiration from
such diverse scientific fields as holography, horticulture, computer technology,
engineering, and electronics to re-create the physical world as art.
MacKeith, P. "Architecture + art: Finnish collaborations." Form Function
Finland: 60-5.
Reviews the manner in which visual arts are linked with architecture in Finland.
The author focuses on two specific examples of this: firstly in the collaboration
between architect Kaarina Löfström and artist Martti
Aiha on a science and research centre near Helsinki; secondly, in the many collaborations
of artist Kain Tapper and architect Juhani Pallasmaa, particularly in their
sculpture grouping for Helsinki's new Opera House.
Malarcher, P. (2001). "Ferrying across the art-sci divide." Surface
Design Journal 25(2): 14-19.
An interview with Cynthia Pannucci, an artist and director of Art and Science
Collaborations, Inc. (ASCI). Pannucci discusses such topics as how she moved
from working as a surface designer to becoming the founder and director of ASCI,
a public art project she worked on for the Staten Island Ferry terminal, the
artwork she was making in the late 1980s and early 1990s, what she hoped to
accomplish when founding ASCI, ASCI's range of projects, and what ASCI might
offer those working in textiles.
Mandelbrojt, J. "Spontaneity displayed through technology." Leonardo
35: 380-1.
The French artist Jacques Mandelbrojt introduces his CD-ROM Paintings Perused
(2001), produced in collaboration with the Laboratoire de Musique et d'Informatique
de Marseille (MIM). Expanding on the articles `Has my practice of science influenced
my art?' (see ABM 23 08748 for abstract) and `The pencil and the mouse' (Vol.
32, Pt. 4, 1999), he outlines the spontaneous working method behind his vertical
brush paintings, which may be read along two vertical and horizontal time axes,
and explains that the CD-ROM contains 400 elementary paintings arranged in seven
sequences or `space-time paintings', each of which unfolds vertically to original
music by the participating Laboratoire composers, thus enabling the user to
experience what he calls `a flow of sensations'. He concludes by contrasting
the virtual time of the paintings that constitute the vertical sequences, which
uses a computer interface to recreate the brushstrokes, with the real time of
the horizontal ones, which is dependent on programming.
Mitchell, S. "Fresh portals for the caravanserai: art and new media in
India and Australia." Artlink 21(3): 38-9.
Discusses the research project `Sarai: the New Media Initiative' based at the
Centre for the Study of Developing Societies in New Delhi. The author describes
the project, highlighting its mission to enable international collaboration
and exchange between artists, philosophers, computer hackers, software developers,
anthropologists, and filmmakers, focusing on the socio-political applications
of new media. She describes the participation of the video artists Meena Nanji,
Rehan Ansari, and Graham Harwood in the project, and comments on the role of
the Australian Network for Art and Technology and the artists Monica Narula,
Sarah Neville, and Mar Velonaki in the project, with reference to their collaborative
work Oxygen, an exploration of the relationship between media, art, and technology.
Niedenthal, S. "Building a better hothouse." Afterimage 27(3): 11.
Assesses the combining of art and digital technologies, commenting on the creation
of centres aiming to promote collaboration between those working in the two
areas, citing as examples of initiatives by institutions aimed at furthering
interdisciplinarity, the Xerox PARC's Artist-in Residence programme, known as
PAIR, and the Massachusetts Institute of Technology Media Laboratory. The author
questions how to develop successful collaboration, suggesting as a possible
solution combined education, and examines the work of the Technical Institute
of British Columbia, which has sought to do away with departmental segregation.
He discusses the way in which the Interactive Institute in Malmo, Sweden, is
run, examining its pedagogical approach, and assessing the way in which it juggles
private and public funding, and considers the American institution C5, where
the onus is on the individual researchers to attract funding, noting the image
the centre aims to present.
Packer, R., Ken Jordan and William Gibson, Ed. (2002). Multimedia: From Wagner
to Virtual Reality. New York, W.W. Norton & Company.
"What we need is a computer that isn't labor-saving but that increases
the work for us to do, that... turns us... not `on' but into artists,"
writes John Cage in his essay in Multimedia: From Wagner to Virtual Reality,
edited by Randall Packer and Ken Jordan, with a foreword (and an excerpt) by
William Gibson. Surveying various artistic disciplines, the editors uncover
the intersections of the avant-garde and strict computer science with inclusions
like Tim Berners-Lee's 1980s prospectus for the World Wide Web, titled "Information
Management: A Proposal," and ignored by his colleagues until he made the
software, and his fortune, independently. Contributors include Bauhaus luminary
L szl¢ Moholy-Nagy, Cage prot‚g‚ and performance artist Nam
June Paik, and artist Lynn Hershman.
Parker, J. W. "Exploring holography through science and art." Leonardo
25: 487-92.
The author explains how an interest in physics and art at university led to
the study of holography. Following six years study and employment at the Massachusetts
Institute of Technology, where she combined creating holographic works of art,
researching colour techniques and teaching, she left to focus upon her own work.
Recently she has begun collaborating with other artists. The author expresses
surprise at the animosity between holographic artists and researchers, having
worked successfully in both fields herself.
Pearce, C., Sara Diamond and Mark Beam "BRIDGES I: interdisciplinary collaboration
as practice." Leonardo 36: 123-8.
Reports on the first BRIDGES Consortium annual summit held at the USC Annenberg
Center for Communication at the University of Southern California (USC) in Los
Angeles (31 May-1 June 2001). The authors outline the agenda behind the formation
of this consortium, asserting the need for effective interdisciplinary collaboration
between the arts, culture, sciences and technology, and provide a detailed account
of the proceedings, with particular reference to the language workshop organized
on the first day. They list some of the themes that emerged from the discussions,
such as the notion of `interdisciplinarity', the status of the art-and-technology
community, its research methods and aims, its need for a critical discourse
and dedicated network of resources, and the sustainability of the BRIDGES consortium.
A transcript of the Working Group initiatives is appended, along with details
of the next summit and brief profiles of the two main organizations involved:
the USC Annenberg Center for Communication and the Banff Centre New Media Institute.
Ritchie, M. "Michael Joaquin Grey: five of a kind." Art/Text 58:
52-7.
Discusses the work of the American artist Michael Joaquin Grey. The author explains
that Grey studied maths, physics and genetics at the University of California
at Berkeley before enrolling in the Yale Sculptural Program in New Haven, Connecticut,
and that he endeavours through his art to articulate the point where art and
science meet in terms of aesthetics and inquiry. He states that Grey has produced
four distinct bodies of work since 1988 which explore the relationships between
scientific principles and formal artistic practices: the first used metal sculptures
to address the history of science; the second considered the phenomena of gravity,
growth, grammar and mass in a series of constructs using everyday machines such
as bicycles, while also questioning the artist's subjectivity; the third, made
in collaboration with Randolph Huff, used computer technology to produce images
of artificial life; and the last involves an ongoing project to produce a series
of sculptures called ZOOBs using a Lego-like system of interlocking shapes to
replicate the 20 potential bonds found in D.N.A. The author observes that Grey's
work raises questions regarding the nature of the governing force behind the
universe, now that the notions of the Universal Watchmaker and Darwinism have
been superseded by advances in the science of genetics.
Sandor, E. and J. Fron (1999). "The Art and Science of Collaborative Visualization."
Silicon Graphics World Sept.: 17-18.
A group of artists directed by Ellen Sandor from (art)n and Dana Plepys at the
Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago
are improving the way we interact and record virtual reality with a new application
called IGrams. A paper on the project was published in the IEEE proceedings
for IV '99 UK. IGrams (immersa 'grams) are a real 3D snapshot application designed
for the virtual reality CAVE environment that evolved from (art)n's PHSCologram
process
Scholder, A., Jordan Crandall and John S. Johnson, Ed. (2001). Interaction:
Artistic Practice in the Network. New York, Distributed Art Publishers.
"INTERACTION" began as online forum, hosted by Eyebeam Atelier, featuring
an international group of artists, scholars, critics, architects, students,
technicians, and curators. Discussing the transformations wrought by the Internet--particularly
the latter's implications for artistic practices--the participants in this forum
illustrate how the impassioned debates taking place on the Net can help forge
new kinds of communities, discourses, and intimate connections across this most
transitory of landscapes. This volume presents new essays and commissioned visual
projects that elaborate on the crucial ideas raised in the forum--the new kinds
of cultural identifications facilitated by the Internet; the relationship between
art and activism; the poetics of online communication; the relevance of the
museum in a digital world; and the complex relationships between bodies, information
systems, and urban realities. What emerges is an unequivocal assertion of the
continuing relevance of art in this era of increasing corporate colonization
of the Web, changing critical strategies, and new questions of public and private
space. Contributors to "INTERACTION" include Robert Atkins, Carlos
Basualdo, Critical Art Ensemble, Coco Fusco, N. Katherine Hayles, Martin Jay,
Knowbotic Research, Lev Manovich, Margaret Morse, Hans-Ulrich Obrist, Saskia
Sassen, Yukiko Shikata, and Gregory Ulmer
Selenitsch, A. "Art and industry." Art and Australia 26(3): 440-2.
The purpose of the exhibition Artists and Industry: an Inaugural Exposition
in Melbourne (20-28 Aug. 1988), was to bring the art and business world closer
together by promoting collaboration between artists and manufacturers in the
creative design of everyday objects. There are many issues raised by this kind
of exhibition including the relationship between art, design and industry, the
question of whether artists are more creative than designers, and the use of
industrial technology in design. For the exhibition 11 manufacturers worked
with 18 artists and the results showed the possibilities of such collaboration.
Steinheider, B. and G. Legrady Realizing a Digital Media Installation: Problems
and Synergetic effects of an Interdisciplinary Collaboration.
In order to support interdisciplinary co-operation and collaboration, we developed
a model consisting of communication, coordination and knowledge sharing, which
was validated in several studies with R&D-teams. According to our investigations,
coordination and knowledge sharing are more problematic, whereas problems in
communication are less frequent. This model was applied to an international
and interdisciplinary team working in digital media, George Legrady‘s
installation „Pockets full of memories“ which was shown from April
until Semptember at the Centre Pompidou in Paris. The goal of this case study
was to investigate whether the results of teams in R&D could be transferred
to other areas. We wanted to analyze the influence of spatial dispersion of
team members (Helsinki, Budapest, Stuttgart, Paris, Santa Barbara), different
nationalities and the heterogenity of the disciplines (art, graphic design,
engineering, cognitive sciences, computer sciences) on the development process
and co-operation problems. The results show similar patterns compared to the
previous studies. Coordination and knowledge sharing need to be enhanced since
these processes were most problematic.
Thompson, P. H. "In Time." Untitled 9: 2-7.
Examines the possibilities of collaboration between industrial and artistic
users of electronic imaging machines, and cites the example of an experimental
project undertaken by a scientist, an engineer and an artist, sonia sheridan,
working with a 3m color-in-color machine. several conversations on the possibilities
of the new medium are reported and the author concludes that a redefinition
of the copy machine as a 'generative system' is required while the art produced
by such a method must tend to be of the 'theme and variation' type.
Vesna, V. (2001). "Toward a third culture: being in between." Leonardo
34(2): 121-5.
Artists working with technology are frequently informed and inspired by exciting
scientific innovations, and often turn to contemporary philosophical interpretations
of these events, which positions them in between the "two cultures,"
a position that creates the potential for a "Third Culture," as predicted
by C.P. Snow himself. This emerging culture is not composed of the scientific
elite as some propose, but will emerge out of triangulation of the arts, sciences
and humanities. Although media artists are posed to play an important role in
bridging the cultural and language gaps, this essay warns against adopting humanist
interpretations of scientific work or taking for granted scientific assertions
without active dialogue with both. Reprinted by permission of the publisher.
Whale, G. "Art, technology and symmetrical collaborations." Journal
of Visual Art Practice 1: 80-8.
Discusses the ways in which the development of new technologies requires artists
to adopt a new approach to collaboration with specialists. The author describes
the increasing heterogeneity in the arts, observes the increasing need for specialist
knowledge in the domain of new technology, and argues that the artistic strategies
of delegation, developing expertise, and traditional models of collaboration
are inadequate. He suggests that technologists be understood as co-producers,
bringing their own creative input to the project in a process which he terms
symmetrical collaboration, focuses on the work of artists including Margaret
Puckette, Kenneth Rinaldo and Max Matthews, and outlines some practical recommendations
for symmetrical collaboration. He concludes by stating that novel tools, materials,
and procedures can be most effectively explored through the replacement of traditional
hierarchies with the proposed model.
Wilson, S. (2001). Information Arts: Intersections of Art, Science, and Technology.
Cambridge, MIT Press.
Offers one of the only comprehensive international surveys of artists working
at the frontiers of scientific inquiry and emerging technologies. Also one of
the only sources available that reviews cutting edge techno-scientific research
in a way accessible to those without extensive technical backgrounds. -- A new
breed of contemporary artist engages science and technology--not just to adopt
the vocabulary and gizmos, but to explore and comment on the content, agendas,
and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is
not only to interpret and to spread scientific knowledge, but to be an active
partner in determining the direction of research. Years ago, C. P. Snow wrote
about the "two cultures" of science and the humanities; these developments
may finally help to change the outlook of those who view science and technology
as separate from the general culture. In this rich compendium, Wilson offers
the first comprehensive survey of international artists who incorporate concepts
and research from mathematics, the physical sciences, biology, kinetics, telecommunications,
and experimental digital systems such as artificial intelligence and ubiquitous
computing. In addition to visual documentation and statements by the artists,
Wilson examines relevant art-theoretical writings and explores emerging scientific
and technological research likely to be culturally significant in the future.
He also provides lists of resources including organizations, publications, conferences,
museums, research centers, and Web sites.