Click the
in front of each section for an annotated version (does not include all sources).
Collaboration |
MUSIC - ANNOTATED
David Tudor.
In the late 1960s, Tudor gradually ended his active career as a pianist. He
had begun to experiment with the electronic amplification of sound in the early
1950s, and by the end of the '60s he became fully involved in the composition
of "live electronic music," employing, for the most part, custom-built
modular electronic devices, many of his own manufacture. Tudor's electronic
works were often associated with visual forces: light systems, dance, television,
theater, film or four-color laser projections. Bandoneon!, composed in 1966
for the Experiments in Art and Technology performance series, "9 Evenings:
Theatre and Engineering," called for lighting and audio circuitry, moving
loudspeaker sculptures, and projected video images, all actuated by the bandoneon.
As a Core Artist invited to collaborate on the design of the Pepsi-Cola Pavilion
for Expo '70 in Osaka, Tudor worked with sculptor Robert Breer, environmental
artist Robert Whitman, and light sculptor Forrest Myers, and conceived and performed
new electronic pieces for the pavilion space. Tudor's "electroacoustic
environment," Rainforest IV (1968-73), grew out of a workshop with John
Driscoll, Ralph Jones, and video artist Bill Viola, who credits Tudor with helping
him develop his approach to sound in video. Tudor's collaborations with visual
artist Jackie Matisse Monnier in the mid 1970s and 1980s produced kite environments
with electronic sound.
Balaban, M., K. Ebcioglu, and O. Laske, Ed. (1992). Understanding Music with
AI: Perspectives on Music Cognition. Cambridge, MIT Press.
An introduction to ongoing research on music as a cognitive process. A 22-page
foreword, drawn from a conversation by Marvin Minsky, presents state-of-the-art
research, bringing coherence to the emerging science of musical activity. The
21 contributions, drawn from two international workshops on AI and music, explore
musical activities such as analysis, composition, performance, perception, listening,
and tutoring. Their goal is to ascertain how these activities can be interpreted,
understood, modeled, and supported through the use of computer programs. This
anthology provides an informative and timely introduction to ongoing research
on music as a cognitive process, bringing a new coherence to the emerging science
of musical activity. Following the foreword, which is based on a conversation
with Marvin Minsky, 26 contributions explore musical composition, analysis,
performance, perception, and learning and tutoring. Their goal is to discover
how these activities can be interpreted, understood, modeled, and supported
through the use of computer programs. Each chapter is put into perspective by
the editors, and empirical investigations are framed by a discussion of the
nature of cognitive musicology and of epistemological problems of modeling musical
action. The contributions, drawn from two international workshops on AI and
Music held in 1988 and 1989, are grouped in seven sections. Topics in these
sections take up two views of the nature of cognitive musicology (Kugel, Laske),
principles of modeling musical activity (Balaban, Bel, Blevis, Glasgow and Jenkins,
Courtot, Smoliar), approaches to music composition (Ames and Domino, Laske,
Marsella, Riecken), music analysis by synthesis (Cope, Ebcioglu, Maxwell), realtime
performance of music (Bel and Kippen, Ohteru and Hashimoto), music perception
(Desain and Honing, Jones, Miller and Scarborough, Linster), and learning/tutoring
(Baker, Widmer). M. Balaban is Senior Lecturer in the Department of Mathematics
and Computer Science at Ben-Gurion University. K. Ebcioglu is Research Scientist
in the Computer Sciences Department, IBM Thomas J. Watson Research Center. 0.
Laske is a composer and President of NEWCOMP, Inc., The New England Computer
Arts Association, Inc.
Barbosa, A. (2003). "Displaced Soundscapes: A Survey of Network Systems
for Music and Sonic Art Creation." Leonardo Music Journal 13: 53-59.
The introduction of various collaborative tools, made possible by the expansion
of computer network systems and communications technology, has led to new methods
of musical composition and improvisation. The author describes a number of recent
music and sound art projects involving the use of network systems that enable
geographically displaced creators to collaboratively generate shared soundscapes.
Various system designs, ideas and concepts associated with this interaction
paradigm are presented and classified by the author.
Bennett, J. "BMB con: collaborative experiences with sound, image and
space." Leonardo Music Journal: 29-34.
Discusses the Dutch audio-visual performance group BMB con., which the author
founded in 1988 with Wikke 't Hooft and Roelf Toxopeus. BMB con. has since organized
live performances, installations and image-and-sound works for broadcast and
publication using a wide range of techniques and materials to create sounds
and effects. The author describes the group's development of a methodology using
digital and analogue filters and tape delays to amplify and distort sounds.
He explains that BMB con. performances often incorporate unplanned events, describes
how the three artists collaborate to create a performance, and examines the
relationship between them and their audience. He also considers BMB con.'s use
of technology, and describes some of their rare collaborative projects - with
Joel Ryan, and with Geurt Grosveld and Daan Vanderwalle on the project Bice
(1995-6).
Hartzell, E. and N. Sobell (2001). "Sculpting in Time and Space: Interactive
Work." Leonardo 34(2): 101-107.
Abstract: The authors have experimented with the Web to develop its potential
for creative, collaborative expression and to explore and sculpt the boundaries
between physical space and cyberspace. Their work grew directly out of Nina
Sobell's interactive video installations of the early 1970s, in which she used
the medium to sculpt space and time and to create bridges for shared human experience.
Their inspiration in ParkBench has been to address the physical disconnectedness
of the information age by creating a safe place to congregate in cyberspace.
Their work has inspired the development of new technologies, including a wireless
telerobotic video camera for streaming video to the Web from remote locations.
Nilsson, H. K. "Gilbert/Lewis on some Fraudian thoughts: in search of
the perfect red." Material 31: 10.
In interview, the musicians and performance and installation artists Bruce Gilbert
and Graham Lewis discuss their work and the relationship between music and the
visual arts. They comment on the distinction that is made between the visual
arts and music, consider the effect of globalization and new technology on music
and art, and suggest that Damien Hirst represents the visual arts' equivalent
to the members of the popular music scene. They focus on the movement of artists
between different artistic fields, Gilbert examines the public's reaction to
his exhibitions and performances, and Lewis stresses that he does not view himself
as a musician. Gilbert draws parallels between his work and that of Jake and
Dinos Chapman and Damien Hirst, and concludes by making reference to his recent
work in collaboration with another artist.
Tenney, J. (1963). "Sound generation by means of a digital computer."
Journal of Music Theory 7(1): 24.
Tenney says he left Bell Labs in 1964 with two important things: "... six
tape-compositions of computer-generated sounds, of which all but the first [Noise
Study] were also composed by means of the computer ... [and] a curious history
of renunciations of one after another of the traditional attitudes about music,
due primarily to a gradually more thorough assimilation of the insights of John
Cage." (from Computer Music Experiences)
Tenney, J. (1969). Computer Music Experiences: 1961-64. Electronic Music Reports
#1, Institute of Sonology, Utrecht.
Tenney writes at length about his work at Bell Labs.
Treib, M. (1996). Space Calculated in Seconds. Princeton, Princeton University
Press.
chieving for the first time his goal to use electronic media for a synthesis
of the arts, Le Corbusier collaborated with the composer/architect Iannis Xenakis,
the filmmaker Philippe Agostini, the graphic designer and editor Jean Petit,
and the composer Edgard Varèse, whose distinguished piece Poème
electronique was composed for this project. Treib explains in vivid detail the
idea and development of the building design--based on the geometry of the hyperbolic
paraboloid--and how this ambitious vision materialized through an innovative
system of precast concrete panels, engineered by H. C. Duyster. Treib also describes
the working methods of the collaborators, depicting, for example, Xenakis's
frustration with designing under Le Corbusier's shadow and the tensions suffered
by the Philips artistic director coordinating his company's business interests
with Le Corbusier's and Varèse's artistic aspirations. This wide-ranging
investigation into the Philips project also examines the role of rhythm, cinematic
montage, spatialized sound, and the composition of Varèse's music. The
result is an engaging exploration of artistic collaboration in the 1950s, set
against the political and cultural context of a world exposition, and of the
realization of ambitious architectural ideas.